Very much inspired by the little gremlin characters I, and friends, have played over the years. Most games don't really have mechanics for addressing those antics, so I wanted a playbook that mechanically encourages engaging with the troublemaker in the room.
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The premise is... unique.
Very much inspired by the little gremlin characters I, and friends, have played over the years. Most games don't really have mechanics for addressing those antics, so I wanted a playbook that mechanically encourages engaging with the troublemaker in the room.